![]() ![]() I feel like a TV infomercial pitchman because wait, there’s more! Puzzles bookend different segments of the world. Looking for boss battles? You got ‘em! Similar to basic enemies, the boss fights are distinct, and while challenging can be overcome once their patterns are learned. Some you’ll need to drag one out of a fox hole, while others will need to be dodged and an appendage pulled out, but once you learn the patterns you’ll be as smooth as butter in dispatching them. They start as pretty basic fodder but then develop into more tricky ones that have to be timed out properly. In addition, I was surprised by just how varied the enemy types were. ![]() Often, a quick dash to stun the enemy and dipping up and over them is enough to defeat them. ![]() Your Weaver comes with a dash, a special weaving move, and the tail you use to fill patches. I was surprised by how well the combat works, too. Surprisingly, while the weaving is zen, it is only a small piece of what makes the gameplay great. Each time you close an empty patch, a currency is spit out that can be used to purchase upgrades in the form of equippable patches, and these boost stats and abilities or yield optional tail patterns. It’s really a chill, meditative experience if you’re like me and take pleasure in fixing things or closing gaps. Your weaver can bob up and down as they glide through it, and the ribbon tied to their tail will close the gap as you criss cross. That wicker basket turf will regularly have swatches removed or missing. The big draw to me was always the weaving. It’s just a really well developed environment that lends itself well to the game. Most of the ground is built of a wicker basket mesh flora and fauna are lush. The world of Weaving Tides is outright whimsical. Along the way, they’ll encounter a community of seers and other weavers with distinct personalities who have relationships with them. Tass has always wanted to know who his biological parents are, and his adoptive parent Kilim reluctantly agrees to schauffer their journey. You are Tass, a young orphan boy who was adopted as a child by a Weaver, which is basically a flying manta ray. Developer Follow the Feathers has hit the mark on their freshman outing. This isometric game with a story about the meaning of family is filled to the brim with endearing characters, a unique backdrop, pleasant music, and a really neat hook. I had the pleasure of playing an early beta build of Weaving Tides last year, and I knew within moments it’d be something special. ![]()
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